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Showing posts with label Feature. Show all posts
Showing posts with label Feature. Show all posts
Sunday, October 10, 2010

Some of you may have heard of FlingSmash; it’s an upcoming game published by Nintendo and developed by Artoon. Originally budget-priced at $29.99, this title, where you literally fling a character named Zip and smash him through different objects, will be compatible with Wii MotionPlus and actually looks like a good deal of fun.

One of the most interesting stories to surface regards the game’s packaging. On the game’s case it is stated that FlingSmash, now priced at $49.99, comes packaged with an official Nintendo Wii Remote. But this isn’t your average Wii Remote. No no no! This is a Wii Remote Plus. Currently, nothing has really been said about the Wii Remote Plus, but all signs point to it being a Wii Remote with Wii MotionPlus…wait for it…already built in!

That’s right, folks. This is a first-party Nintendo Wii Remote with Wii MotionPlus possibly integrated directly into it. That’s a pretty neat addition to FlingSmash, and quite honestly, it was long overdue. The Wii Remote was supposed to offer excellent precision and revolutionary motion control mechanics. While it did offer passable motion controls, the 100% precision wasn’t there. Wii MotionPlus remedied this issue, but who wants to have that huge add-on attached to the Wii Remote?

Though Nintendo has confirmed the existence of Wii Remote Plus  to Eurogamer (as has the ad for the game on GameStop), nothing has been clarified. We’ll have more info for you on the matter as it surfaces.

Article from Gamersyndrome.com

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Friday, October 8, 2010

With just a week or so left until E3, the gaming news updates are heating up. But until the time comes to be talking about the big show, there's plenty to mention as far as what's been happening during the past week.

First up is a look at how Microsoft's Project Natal is coming along: Joystiq has picked up an interesting piece involving the antics of the upcoming motion tech of the new Camera-plus-body control method, which correspondent A.J. Jacobs promptly compared to "the invention of the jet engine" compared to "the invention of flight" as referenced concerning Nintendo's Wii tech. Check the link if you want more information about this interesting hands - uh, make that arms-on with Project Natal, along with accompanying video of the actual preview.

In the meantime, Sony PS3 title Infamous 2 has scored a cover-story preview in GameInformer, revealing a ten-page feature that sees the game's superhero figure take on a new city in the anticipated sequel, complete with new powers and -- could it be? -- a surprising asthetic overhaul, based on the look of the magazine cover. Also, Bizarre Creations has managed to one-up Nintendo's Mario Kart franchise with a real-world racing asthetic -- and for the most part, the resulting game of Blur has managed to succeed, albeit with some rather questionable directions in structure and play modes (seriously, do we need a destruction game type?) Simulated "rock shredding" is also going into a new experience thanks to the next Guitar Hero update, currently subtitled Warriors of Rock.

In other news, Konami has revealed Ninety-Nine Nights 2, Chicago has been permanently barred from instituting a boycott on any and all mature-rated games on its bus system, and Hulu experimented with Xbox Live distribution but is waiting on clearance to actually roll out the potential exclusive-in-the-making (sorry, PS3 owners). Also of note: Valve has replaced its planned event regarding Portal 2 with something else, which remains "a surprise" to be revealed only at the time it occurs; EA rebranded its NBA Live franchise under the moniker of NBA Elite; Microsoft Korea has reportedly submitted classification requests involving classic Dreamcast titles; and MadCatz picked up gaming headset company Tritton Technologies. Meanwhile, Sony's PS3 rollout of 3D support is currently stated to begin in Japan while the Disney/Bruckheimer Prince of Persia adaptation racked up just $32.1 million stateside (though an additional $59 million came from overseas, and $37.8 million domestic earnings whewn adjusted for the extra weekend time resulting from the Memorial Day extension thereof).

Written by Jeffrey Davis (5,515 pts ) in Console Gaming Blog
Last Edited on Jun 4 2010, 10:24 PM
Tags: Xbox Live, news of the week, project natal, Xbox 360, game informer

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