

The studio states that it is currently "working on solutions" for the Protoss vs. Terran issues. In the meantime, the next patch will make adjustments that should benefit Zerg players. See the planned changes after the break.
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
Blog Archive
-
▼
2011
(13)
-
▼
March
(11)
- Budget gaming
- GamerSyndrome Reviews the Nintendo 3DS
- Telltale Games announces The Walking Dead, Fables,...
- Gaming monkeys
- Setting up a home bar
- Guitar Hero, DJ Hero, True Crime HK: All Axed
- Peripherals Rule at the CES Gaming Showcase
- Sony warns PS3 hack users will be banned from PSN
- XBLA House Party includes Beyond Good & Evil, Torc...
- Light up your next party favors
- Toshiba Qosmio X500 Review
-
▼
March
(11)