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Thursday, October 21, 2010
by Richard Mitchell on Oct 8th 2010 11:33PM

Balance is an important issue in any RTS, and it appears that Blizzard has been paying attention to online game stats for StarCraft 2. Overall, the Protoss faction seems to have an unusually high win percentage against Terrans in certain leagues of play. Furthermore, while Zerg statistics don't indicate any huge disadvantages, Blizzard notes in the Battle.Net blog that "the feedback from the community as well as our own play experience tells us that improvements are necessary to make Zerg matchups feel and play better."

The studio states that it is currently "working on solutions" for the Protoss vs. Terran issues. In the meantime, the next patch will make adjustments that should benefit Zerg players. See the planned changes after the break.

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.


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