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Monday, October 11, 2010

There’s this little game that came out recently. It’s called Halo: Reach. Some of you may have heard of it, others not, but the point is that it’s making some serious waves with players worldwide.  Forget the millions of copies sold in its first week since release, bah! child’s play. The shear number hours played in that first week are what’s truly staggering. Here are some figures that you can try to wrap your head around, compiled by Raptr.com. And when I say try, I mean try in the way a mouse may try to survive a swim through a boiling pool of sulfuric acid, cause, uh, they’re pretty ridic numbers. I mean, with a title like that, you have to come in with certain expectations.

When the Reach beta was released, ODST activity jumped 7500%, just because it was needed to play the gameSince Reach was launched, online activity in Modern Warfare 2 has dropped by halfIf you’re sitting with two other Reach players, one of you has already clocked 30 hours in-gameThe average number of hours played across all game owners is approximately 23 hours. That’s 20% of your time spent awake each day.

So what do you think? Just slightly more impressive than watching a snail negotiate a rock, huh? Yeah, just a bit.

Article from Gamersyndrome.com

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